Imagine a 3-D World
Film, television, and video games pack in as much fast-paced, loud, intense action in a minute as real life does in a week. The nervous system, conditioned to such intense stimuli, becomes uncomfortable in the presence of the slow, the quiet, and the natural. As Lao-tau said, “Colors blind the eyes, sounds deafen the ears, flavors spoil the palate.”
Psychedelic, Shamanic, and Magickal Themes in Video Game Culture
A cursory view of video game history demonstrates the pervasive historical and real world applications of shamanism and sorcery that lie latent in many popular titles masquerading as mere fiction.
MoMa for Mario: Video Games Are Art Too
A new Tumblr called ‘Video Game Art Archive’ is curating pixel art paintings that adorn the walls of video games.
Do Video Games Make Teens more Mindful?
The Center for Investigating Healthy Minds has began a study that asks how video games can cultivate altruism, kindness, and empathy.
Minecraft: The Story of Mojang
Video games are a fascinating new form of participatory media, but Minecraft’s story – where an indie game rises to become a mass phenomenon – hints at the plausibility of virtual worlds and creativity being king in the digital age. I can’t help but wonder what Terence McKenna, an early advocate of the digital culture, might’ve thought about a game like Minecraft?