What will our world look like in a hundred years? Tod Foley explores that question with a crew of fellow creatives collaborating on UbiquiCity, an anthology of sci-fi short stories that serves as a GameMaster’s sourcebook for role-playing games.
are hundreds, if not thousands, of hobbyists and non-programmers who make digital games outside of the games industry's model. There
of tools that
allow people to make and
distribute games without ever having written
a line of code and without
having to pass through publishers' gates. In years to
come, there will be a lot
The desire to find a higher purpose is the same desire that draws people to join cults. If an
individual is more inclined to lead than to follow, he can start his own
following. Although Strieber's case is extreme, it is also typical. Patterns laid down in childhood by
trauma and neglect lurk beneath all such pursuits, spiritual, political,
artistic, sexual, or financial.
autonomous, self-managed, unalienated power of seamless creativity exists
alongside the old commodified spectacle until such time as it can subsume it
within its new means of creation. It is both science fiction and a business
plan, a utopian future and an almost exact description of sophisticated
spectacular business in the twenty-first century.
Perhaps it hit me when Time Magazine named their 2006 Person of the Year. You. It was so simple, so obvious. The decision must have been based largely on the runaway success of YouTube. Much else was changing about the ways we communicate and spend our free time and energy. But even that simple switch from passive to active media consumption was one that, I felt sure, would forever transform our society.
good times were behind us and we did it to ourselves: no one was to blame. Even
if culprits to this chaos could be identified, they were dead. The bullets and
bunkers and bank holdings did not save them for long. These previous symbols of
wealth proved totally worthless and non-negotiable for the one thing they
couldn't buy from the hard-working, country-dwelling, "pagans": food.